Node New base conversion node. New path anchor node. New image replace node. Node preview status is now saved. [Path array] Fix error on update. [Path] Hold shi...
Add surface format compatibility check on start. New input for triggering node execution. New trigger data type. New trigger, boolean to trigger node. Interface...
Wait did I forgot to post about pre-release 4. pr4 Node [Separate shape] Add option for auto execute. [Flood fill] Add max iteration attribute. [Array get, set...
Change since pre release 2 Nodes New array filter group. Add texture interpolation mode (bilinear, bicubic, radSin) for several nodes. Transform Scale Composite...
This is the first alpha version for MacOS. Working on Mac version has been a great displeasure to me, and I don’t even know if it will run on other device. If...
Interface Tabbed panel. [Inspector] Add a setting tab for access and modify node-specific settings. [Global variable] New panel for managing global variable. [A...
Update v1.13.8 Define global variable and access it from anywhere using key pair. Interface Flexible panel. Save and load layout workspace. Pop out panels into...
Update v1.13.7 Interface [Splash] Add button to open autosave folder. Nodes New array shift node. New path builder node (create a path from an array of vec2 poi...