1.18.7 beta
Interface
- Add Shift+mouse wheel to scroll through options in several interface buttons.
 - Add the ability to add custom nodes by dropping node folders into the interface.
 - [Add node] Improve search weight for consecutive matches.
 - [Add node] “Showing connectable” setting now filters out more nodes.
 - [Preference] Sections are now collapsible.
 - [Preference] [Theme] Add global palette section.
 - [Preference] [Theme] Add reset button to individual color.
 - [Preference] [Theme] Improve UI.
 - [Preference] [Hotkey] Increase click area for hotkey editing.
 - [Preference] Add default setting for node attributes (surface format, interpolation, oversample).
 - [Graph] Selecting all nodes in the inline group will select the inline group object too.
 - Remove default theme from the exe. All themes are now loaded externally.
 
Node
- 
Atlas data is now separated from surface data.
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Add a way to add a custom category in the add node dialog and fill them with internal or custom nodes.
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Matrix is now a separate float data variant.
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New Separate color node.
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New Surface data node.
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New Array unique node.
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New Array boolean opr node.
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New Cache Value Array node.
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New nodes for extracting color value in specific spaces.
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New Vector normalize node.
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New nodes for matrix operations.
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New (numerical) Differential node.
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New Polar coordinate conversion nodes.
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New Path to SDF node.
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[Path] Control point editor now unlock anchor length by default (hold shift to unlock angle).
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[Path] Add variable weight support.
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[Path Plot] Add weight equation.
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[Tile Drawer] Now supports undo.
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[Tile Drawer] Add button and hotkey for rotating, flipping tiles.
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[Tile Drawer] Improve line, shape draw with non 1x1 tiles brush.
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[Tile Drawer] [Palette] Brush now supports right click to erase.
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[Tile Drawer] [Palette] Right click on eraser tool for extra options.
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[Tileset] Add missing tile variants.
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[Threshold] Add adaptive thresholding algorithm.
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[Normalize] Add localized normal mode.
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[Export] Add .exr export format.
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[Delay] Add “clear” overflow option.
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[Delay] Now show the delayed frame in the timeline on inspection.
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[Atlas Set] Complete rework. Each attribute can be enabled/disabled directly with the absolute/relative mode selector.
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[Draw Atlas] Add option to separate atlas array.
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[VFX Renderer] Output now excluded from line group.
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[Separate Shape] Add option to not crop the output.
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[Crop Content] Add atlas output.
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[Custom Node] Add support for multi-passes shader.
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[Custom Node] Add support for different surface depth.
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[ASE File In] Add layer names, tag names and raw data outputs.
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[Random] Add shuffle option to randomize new value every frame.
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[Level Selector] Add smoothness value.
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[Math] Add map operation.
 
Bugs
- Fix “Override UI Font” setting not applying.
 - Fix importing multiple files not working.
 - Fix driver not saved if the value only has one keyframe.
 - Fix unit conversion not working when modifying value while playing animation.
 - [Graph] Fix copying node inside inline group not reconnect to the group.
 - [Scroll menu] Fix random graphics show up when showing an empty data array.
 - [Inspector] Fix tooltips show up over other dialogs.
 - [ButtonGroup] Fix shift + scroll wheel activate the widget through dialog.
 - [Textbox] Fix right click menu trigger even when not hovering.
 - [Textbox] Fix holding key sometimes not repeating.
 - [Presets] Fix crash when deleting presets.
 - Fix atlas data not fully implemented.
 - [3D Obj] Fix import error.
 - [Tileset] Fix sprite reference error.
 - [Tile Drawer] Fix fill tool not working.
 - [Tile Drawer] Fix crash when using >1 size with non 1x1 tiles brush.
 - [Tile Drawer] Fix crash when using a shape brush with no tile.
 - [Delay] Fix node clear previous surface too often.
 - [Terminal Trigger] Fix the icon from being too damn thicc.
 - [Feedback] Fix connection line still being drawn after deleting the node.
 - [Feedback] Fix memory leak.
 - [Custom Shader] Fix nodes can’t be loaded.
 - [Path] Fix anchor created by the draw path tool not saving.
 - [MIDI In] Add warning when no MIDI device is detected.
 
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
| Status | In development | 
| Category | Tool | 
| Author | MakhamDev | 
| Tags | 2D, Pixel Art, Procedural Generation | 
| Languages | English | 
More posts
- 1.20.1-2 patches5 days ago
 - 1.20.0 stable11 days ago
 - 1.19.10.1-3 patches38 days ago
 - 1.19.10 beta41 days ago
 - 1.19.9 beta57 days ago
 - 1.19.8 beta74 days ago
 - 1.19.7 beta88 days ago
 - 1.19.6 betaJul 25, 2025
 - 1.19.5 betaJul 11, 2025
 - 1.19.4 betaJun 26, 2025
 

Comments
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does it work with Unity?