1.18.7 beta
Interface
- Add Shift+mouse wheel to scroll through options in several interface buttons.
- Add the ability to add custom nodes by dropping node folders into the interface.
- [Add node] Improve search weight for consecutive matches.
- [Add node] “Showing connectable” setting now filters out more nodes.
- [Preference] Sections are now collapsible.
- [Preference] [Theme] Add global palette section.
- [Preference] [Theme] Add reset button to individual color.
- [Preference] [Theme] Improve UI.
- [Preference] [Hotkey] Increase click area for hotkey editing.
- [Preference] Add default setting for node attributes (surface format, interpolation, oversample).
- [Graph] Selecting all nodes in the inline group will select the inline group object too.
- Remove default theme from the exe. All themes are now loaded externally.
Node
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Atlas data is now separated from surface data.
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Add a way to add a custom category in the add node dialog and fill them with internal or custom nodes.
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Matrix is now a separate float data variant.
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New Separate color node.
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New Surface data node.
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New Array unique node.
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New Array boolean opr node.
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New Cache Value Array node.
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New nodes for extracting color value in specific spaces.
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New Vector normalize node.
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New nodes for matrix operations.
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New (numerical) Differential node.
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New Polar coordinate conversion nodes.
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New Path to SDF node.
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[Path] Control point editor now unlock anchor length by default (hold shift to unlock angle).
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[Path] Add variable weight support.
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[Path Plot] Add weight equation.
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[Tile Drawer] Now supports undo.
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[Tile Drawer] Add button and hotkey for rotating, flipping tiles.
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[Tile Drawer] Improve line, shape draw with non 1x1 tiles brush.
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[Tile Drawer] [Palette] Brush now supports right click to erase.
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[Tile Drawer] [Palette] Right click on eraser tool for extra options.
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[Tileset] Add missing tile variants.
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[Threshold] Add adaptive thresholding algorithm.
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[Normalize] Add localized normal mode.
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[Export] Add .exr export format.
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[Delay] Add “clear” overflow option.
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[Delay] Now show the delayed frame in the timeline on inspection.
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[Atlas Set] Complete rework. Each attribute can be enabled/disabled directly with the absolute/relative mode selector.
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[Draw Atlas] Add option to separate atlas array.
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[VFX Renderer] Output now excluded from line group.
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[Separate Shape] Add option to not crop the output.
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[Crop Content] Add atlas output.
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[Custom Node] Add support for multi-passes shader.
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[Custom Node] Add support for different surface depth.
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[ASE File In] Add layer names, tag names and raw data outputs.
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[Random] Add shuffle option to randomize new value every frame.
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[Level Selector] Add smoothness value.
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[Math] Add map operation.
Bugs
- Fix “Override UI Font” setting not applying.
- Fix importing multiple files not working.
- Fix driver not saved if the value only has one keyframe.
- Fix unit conversion not working when modifying value while playing animation.
- [Graph] Fix copying node inside inline group not reconnect to the group.
- [Scroll menu] Fix random graphics show up when showing an empty data array.
- [Inspector] Fix tooltips show up over other dialogs.
- [ButtonGroup] Fix shift + scroll wheel activate the widget through dialog.
- [Textbox] Fix right click menu trigger even when not hovering.
- [Textbox] Fix holding key sometimes not repeating.
- [Presets] Fix crash when deleting presets.
- Fix atlas data not fully implemented.
- [3D Obj] Fix import error.
- [Tileset] Fix sprite reference error.
- [Tile Drawer] Fix fill tool not working.
- [Tile Drawer] Fix crash when using >1 size with non 1x1 tiles brush.
- [Tile Drawer] Fix crash when using a shape brush with no tile.
- [Delay] Fix node clear previous surface too often.
- [Terminal Trigger] Fix the icon from being too damn thicc.
- [Feedback] Fix connection line still being drawn after deleting the node.
- [Feedback] Fix memory leak.
- [Custom Shader] Fix nodes can’t be loaded.
- [Path] Fix anchor created by the draw path tool not saving.
- [MIDI In] Add warning when no MIDI device is detected.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.6.2 patch19 days ago
- 1.18.6.1 patch24 days ago
- 1.18.6 beta25 days ago
- 1.18.5 beta40 days ago
- 1.18.4 beta62 days ago
- 1.18.3.1 patch76 days ago
- 1.18.3 beta77 days ago
- 1.18.2.1 patch93 days ago
- 1.18.2 beta94 days ago
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