1.18.6 beta
Interface
- [Graph] Auto organize feature.
- [Graph] Add auto align and auto organize button when selecting nodes.
- [Palette quick select] Add current color as the first index.
- [Dialog] Dialog resize now works on top and left direction.
- [Preview] Now show the default dimension outline when not previewing any nodes.
- [Preview 3D] Now apply custom scene culling mode.
- [Autocomplete] Remove scroll inertia.
- [Autocomplete] Keyboard navigation now overrides mouse selection.
- Add scrollbar to add node category.
Node
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New Error Diffuse Dither node.
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New Shuffle node.
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New Julia generates nodes.
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New Shape Path node.
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New Path Repeat node.
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Creating, connecting nodes now won’t refresh the entire graph. (I’m pretty sure there’s a reason I make it do that, but we’ll see.)
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[Random Rotation] Now convert scalar, vec2 value into constant angle and angle range respectively.
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[Number] Add gizmo settings.
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[Kuwahara] Add anisotropic and generalized filters.
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[Mesh warp] Add randomness controller for custom shape.
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[Mesh warp] Concave mesh now excludes outside triangles.
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[Armature] Add basic bone constraints.
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[Armature] Detach bone tool now supports bone re-attach.
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[Armature Pose] Hold alt key to lock children rotation and scale.
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[Replace Palette] Add custom color for unmatched pixels.
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[3D camera] Add wireframe rendering.
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[Region fill] Add random rotation property for texture mapping.
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[Path Extrude] Add profile angle property.
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[Shape] Height now applies to rgb instead of alpha channel.
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[Draw Gradient] Add circular type xy scale.
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[Caustic] Add intensity property.
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[Stack] Add blend mode property.
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[Draw Line] Add triangular end caps.
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[Vec2, 3, 4] Add individual axis outputs.
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[Zoom blur] Add sample control.
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[Pixel Math] Add comparison operators.
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[Draw Line] Add force loop option.
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[Wave Path] Add square wave, post function (absolute, clamp)
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[Displace] Iterate mode now accumulates color.
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[Displace] Add distance fade option.
Bugs
- Fix window not refresh when dragging out of maximized mode.
- Fix tab height scale incorrectly.
- Fix crash when inputting array to toggle data.
- Fix nodes in groups not rendering.
- Fix palette quick select not showing up but still receive data.
- Fix error when pasting raw data to gradient object.
- Fix extracting random rotation gives vec2 instead of vec5.
- [Project Loading] Fix freeze when loading project with invalid group.
- [Preference] Fix crash when displaying string based hotkey.
- [Expression] Fix error when referencing node input.
- [Graph] Fix error when right clicking group.
- [Graph] Fix “show origin” toggle not working.
- [Preference] Fix crash when opening preference with corrupted persistsPref file.
- [Group] Fix loading older projects ignore custom group order.
- [Notification] Fix copy option not show up on right click.
- [3D Path] Fix anchor widget only shows 2d values.
- [3D renderer] Fix normal not transformed by material shift and scale properties.
- [Displace] Fix random output when the displacement map has no data.
- [Tunnel] Fix connection lines still appear on a deleted node.
- [Outline] Fix outside outline not apply to half transparent pixel.
- [ASE File In] Fix crash when loading Aseprite file with mismatched palette data.
- [VFX Attract] Fix crash on update.
- [Draw Shape] fix error when loading node from older version.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta16 days ago
- 1.18.4 beta37 days ago
- 1.18.3.1 patch51 days ago
- 1.18.3 beta53 days ago
- 1.18.2.1 patch68 days ago
- 1.18.2 beta69 days ago
- 1.18.0.4 patch74 days ago
- 1.18.1 beta78 days ago
- 1.18.0.3 patch80 days ago
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