1.18.6 beta


Interface

  • [Graph] Auto organize feature.
  • [Graph] Add auto align and auto organize button when selecting nodes.
  • [Palette quick select] Add current color as the first index.
  • [Dialog] Dialog resize now works on top and left direction.
  • [Preview] Now show the default dimension outline when not previewing any nodes.
  • [Preview 3D] Now apply custom scene culling mode.
  • [Autocomplete] Remove scroll inertia.
  • [Autocomplete] Keyboard navigation now overrides mouse selection.
  • Add scrollbar to add node category.

Node

  • New Error Diffuse Dither node.

  • New Shuffle node.

  • New Julia generates nodes.

  • New Shape Path node.

  • New Path Repeat node.

  • Creating, connecting nodes now won’t refresh the entire graph. (I’m pretty sure there’s a reason I make it do that, but we’ll see.)

  • [Random Rotation] Now convert scalar, vec2 value into constant angle and angle range respectively.

  • [Number] Add gizmo settings.

  • [Kuwahara] Add anisotropic and generalized filters.

  • [Mesh warp] Add randomness controller for custom shape.

  • [Mesh warp] Concave mesh now excludes outside triangles.

  • [Armature] Add basic bone constraints.

  • [Armature] Detach bone tool now supports bone re-attach.

  • [Armature Pose] Hold alt key to lock children rotation and scale.

  • [Replace Palette] Add custom color for unmatched pixels.

  • [3D camera] Add wireframe rendering.

  • [Region fill] Add random rotation property for texture mapping.

  • [Path Extrude] Add profile angle property.

  • [Shape] Height now applies to rgb instead of alpha channel.

  • [Draw Gradient] Add circular type xy scale.

  • [Caustic] Add intensity property.

  • [Stack] Add blend mode property.

  • [Draw Line] Add triangular end caps.

  • [Vec2, 3, 4] Add individual axis outputs.

  • [Zoom blur] Add sample control.

  • [Pixel Math] Add comparison operators.

  • [Draw Line] Add force loop option.

  • [Wave Path] Add square wave, post function (absolute, clamp)

  • [Displace] Iterate mode now accumulates color.

  • [Displace] Add distance fade option.

Bugs

  • Fix window not refresh when dragging out of maximized mode.
  • Fix tab height scale incorrectly.
  • Fix crash when inputting array to toggle data.
  • Fix nodes in groups not rendering.
  • Fix palette quick select not showing up but still receive data.
  • Fix error when pasting raw data to gradient object.
  • Fix extracting random rotation gives vec2 instead of vec5.
  • [Project Loading] Fix freeze when loading project with invalid group.
  • [Preference] Fix crash when displaying string based hotkey.
  • [Expression] Fix error when referencing node input.
  • [Graph] Fix error when right clicking group.
  • [Graph] Fix “show origin” toggle not working.
  • [Preference] Fix crash when opening preference with corrupted persistsPref file.
  • [Group] Fix loading older projects ignore custom group order.
  • [Notification] Fix copy option not show up on right click.
  • [3D Path] Fix anchor widget only shows 2d values.
  • [3D renderer] Fix normal not transformed by material shift and scale properties.
  • [Displace] Fix random output when the displacement map has no data.
  • [Tunnel] Fix connection lines still appear on a deleted node.
  • [Outline] Fix outside outline not apply to half transparent pixel.
  • [ASE File In] Fix crash when loading Aseprite file with mismatched palette data.
  • [VFX Attract] Fix crash on update.
  • [Draw Shape] fix error when loading node from older version.

Files

[Beta] PixelComposer 1.18.6 itch.zip 112 MB
17 hours ago

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