1.18.5 beta
Interface
- Add manual verification to the Patreon process.
- Reduce lag when loading large files.
- Reduce save file size.
- [Graph] Improve display performance.
- [Graph] Adjust junction distance and padding to match default grid settings (this makes junction 25% smaller).
- [Graph] Improve junction rendering on non-integer zoom level.
- [Graph] Change extension order for diagonal connection to be based on distance to edge instead of ascending.
- [Graph] Add undo point for junction anchor positioning.
- [Timeline] Hold ctrl while dragging the frame cursor to move outside the animation range.
Node
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New Sample gradient node
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New Oklch color node
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Loading graph now ignores connectivity rules.
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New pure function group: A group that only contains static nodes will now be flagged as “pure” and render faster (can be opt-out on the settings page).
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Path input now supports “./” for relative location.
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Node that connects between inline groups will automatically be included in the group on load.
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Setting any file path will now try to redirect the missing file to the new directory.
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[SmokeSim] Improve simulation accuracy.
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[SmokeSim domain] Add boundary conditions (wall, wrap).
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[SmokeSim domain] Add timestep property.
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[SmokeSim render] Now use domain dimension by default.
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[SmokeSim emitter] Add built-in shape types.
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[SmokeSim emitter] Add repulsive, vortex fields.
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[Crop content] Background now defaults to transparent instead of black.
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[Group IO] Now show the node name when zoomed out.
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[Armature create] Improve interface
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[Armature create] Combine move and scale to a proper transform tool.
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[Armature create] New bone mirror tool.
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[Armature pose] Posing now modify vec4 node if connected.
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[Armature pose] IK now takes priority when selecting.
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[Armature create, pose, rig] Now render armature in graph.
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[Inline Loop] Now display repeat junction if set visible.
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[Array Sample] Input changed to
any
type. -
[VFX Trail] Add a label to enable “output all particles” at the spawner node to render properly.
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[VFX] Double-clicking on another non-render node now shows the render preview.
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[Number] Rotator display type will also affect preview gizmo.
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[Number] New flat-style display option.
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[Number] New increment display.
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[Number] Range, step, and speed properties now available for rotator type.
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[Palette extract] Add mask input.
Bugs
- Fix inline group adding to node when loading.
- Fix crash related to struct loading.
- Reduce memory use when creating a new node.
- Fix errors when duplicating nodes.
- Fix decimal precision loss when previewing numbers.
- Fix errors when loading some older projects.
- Fix quaternion value does not auto-convert vec3.
- [Gradient selector] Fix added key has the wrong color in some color space.
- [Graph] Fix loopback connection sometimes does not display loop options.
- [Graph] Fix junction not showing up unless toggle manually.
- [Graph] Fix aligning node can’t be undone.
- [Graph] Fix dropping the backup project file not loading it.
- [Transform Box] Fix rotation textbox overlay not drawn in the right place.
- [Transform Box] Reduce widget size.
- [SmokeSim apply velocity] Fix node not working.
- [Array] Fix hidden junction still showing value.
- [Image] Fix path input accept array data.
- [Lua surface, Lua compute] Fix value input not showing up in the first argument.
- [Scatter] Fix error on processing.
- [Scatter, Bend, 3D Transform] Fix pixel interpolation not working.
- [Color data] Fix error when processing array.
- [Scatter] Fix surface position not updating
- [Statistic] Fix min/max add argument swapped.
- [oklch] Fix error when using adaptive grey clipping on some input.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.6.2 patch11 days ago
- 1.18.6.1 patch15 days ago
- 1.18.6 beta16 days ago
- 1.18.4 beta53 days ago
- 1.18.3.1 patch67 days ago
- 1.18.3 beta69 days ago
- 1.18.2.1 patch84 days ago
- 1.18.2 beta85 days ago
- 1.18.0.4 patch90 days ago
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