1.17.9 beta


Interface

  • [Add node] Alias now have lower priority when searching.
  • [Add node] Adding node from a junction now connect to a correct junction (including dummy junction).
  • [Slider] New speed adjustable slider.
  • [Slider] Decimal point now aligned when sliding.
  • [Textbox] Number before and after decimal point now use different color.
  • [Graph Panel] Junction array type now always based on raw value.
  • [Graph Panel] Frame now drawn with reduced opacity in minimap.
  • [Graph Panel] Dropping .hex, .gpl, .pal files will now create palette node.
  • [Graph Panel] Add file drop directly to input node to replace its content (image, image array, * file ins).
  • [Graph Panel] Display parameter now saved per projects.
  • [Graph Panel] Using ctrl to move connection will now swap connection in the same node.
  • [Graph Panel] Add support from n outputs to n inputs connection.
  • [Preview Panel] Move 3d passes selector into preview settings.
  • [Inspector Panel] Output display now use custom order (if existed).
  • [Inspector Panel] Clicking on a frame will now only show frame now in the inspector.
  • [Preset] Improve UI.
  • [Palette Selector] Add multi color selection.
  • [Gradient Editor] Add the ability to drag gradient key out to remove it.
  • [Gradient Editor] Add palette context menu for palette-gradient conversion.
  • Pen input can now scroll most panels by dragging on an empty space.
  • Update localization file.
  • Update getting started projects.
  • Add more getting started projects.

Node

  • New MK Sparkle node.

  • New RM Cloud node.

  • Playback mode is now saved between projects.

  • Add ping-pong playback mode.

  • Increase the palette limit in the shader to 1024.

  • [Node action] Set value is now only available to primitive data types (number, boolean, string).

  • [Node action] Creation now stores direct value.

  • [HLSL] Add wrapper display to show the full vertex and fragment shader code.

  • [Path] Previewing node now sets proper preview area.

  • [Group] Previewing on the preview panel and graph now uses connected nodes context instead of its own.

  • [Group] Channel selection now affects preview (including 3D preview).

  • [Display text] Improve rendering performance.

Bugs

  • Fix theme color overriding not being loaded.
  • Fix node deletion not merge all connections.
  • Fix crash when undoing connection with dummy junction.
  • Fix gradient alpha not loading.
  • Fix error when loading the same project in one session.
  • Fix default preset overriding some value with manually created node.
  • [Inspector Panel] Fix the error when displaying array data on the textbox.
  • [Inspector Panel] Fix the error when removing a keyframe through the property widget.
  • [Graph Panel] Fix the error when right-clicking on an input junction.
  • [Graph Panel] Fix overlapping “show avatar” label in spacious view mode.
  • [Graph Panel] Fix parameter view not drawing correctly.
  • [Graph Panel] Fix junction color not updated frequently enough.
  • [Graph, Preview Panel] Fix single modifier hotkey not triggering (use to activate ctrl, alt-click for pan/zoom)
  • [Gradient] Fix freezes when the panel is too small.
  • [Group] Fix output junction order changing between sessions.
  • [Preset] Fix gradient data not loading.
  • [Frame] Fix renaming by double-clicking not setting the textbox to the current name.
  • [Camera] Fix crash on loading, duplicating node.
  • [Blend] Fix warning popup when input is empty in tile mode.
  • [HLSL] Fix crashes when switching from array datatype to color.
  • [HLSL] Fix color value does not work.
  • [HLSL] Fix loading preset not compiling the script.
  • [2D Light] Fix point light precision change randomly.
  • [Path] Fix preview image for small path.
  • [Path Extrude] Fix mesh generation error in some cases.
  • [Number] Fix node size not updated correctly.
  • [Array] Fix node resetting its dimension when playing.
  • [Particle] Fix gradient loaded with no alpha value.

Files

[Beta] PixelComposer 1.17.9 itch.zip 111 MB
46 days ago

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