1.17.1 Pre-stable
What’s pre-stable?
Pre-stable is a release that will come to a stable branch after some testing in the beta first. Normally stable patches will only contain bug fixes and no new features, but I found some critical bugs after already implementing some features. So I don’t want to wait for the next stable to patch them.
- Color, Palette, and canvas nodes now use global color.
Interface
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Loading the already opened project will close the current project and refresh the file.
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New file explorer panel
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New Histogram panel
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Add version number in the crash report.
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[Color Panel] Improve UI visibility.
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[Color Panel] Add an option to disable the alpha, palette.
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[Color Panel] Add hexadecimal value display.
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[Preview Panel] Increase maximum zoom to x1024.
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[Graph Panel] Dragging a junction from a node inside an inline group will create a new node inside the same group.
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[Graph Panel] You can now connect junctions of the same IO type (output to output, input to input) to transfer the connection from one junction to another.
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[Graph Panel] Ungrouping the node now centers the ungrouped nodes around the original group.
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[Inspector Panel] Add the ability to copy color hex code directly.
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[Inspector Panel] Improve palette and gradient widget.
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[Animation] Hold alt while scrubbing the timeline to use a decimal frame.
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[Add node, palette panel] Use Ctrl + Scroll to resize the item.
Node
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New Directory Search node.
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New Array split node.
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New Normalize node.
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New Cross section node.
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New Atlas to struct node.
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Bilinear, Bicubic, and radsin interpolation now apply alpha compensation to reduce dark edges when blending with an empty pixel.
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Add node annotation.
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All seed values now come with a randomize button.
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Collection-based loop is deprecated, inline loop is now the default way to loop values.
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Dynamic input nodes now use dummy junctions for adding new data.
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[Supporter] New Pentagonal tile node.
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[Glow] Add inner mode.
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[Outline] Add angle filter (works best with widths 0 and 1).
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[Lua] Lua error now shows up as a notification.
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[3D] The Rotation tool will now be disabled in the Euler unit.
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[Dither] Add noise mode.
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[Dither] Add auto palette option.
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[Path builder] Now accept path anchor input (it doesn’t before, huh).
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[Posterize] Improve auto palette algorithm.
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[Equation] Now require explicit variable amount set up.
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[JSON IO] Remove the ability to build, and read specific keys.
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[Shape] Add diamond, trapezoid, parallelogram shapes.
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[Particle, VFX] Add animation stretch setting.
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[Curve] Add alpha curve.
Bugs
- Project settings now persisted between sessions.
- Fix reset value not working with palette data.
- Fix undoing ungroup operation causes the deleted node to not reappear.
- [Graph Panel] Fix auto connection connect wrong junctions.
- [Graph Panel] Fix crash when distributing nodes vertically.
- [Inspector Panel] Fix flashing when clicking on the color button.
- [History Panel] Fix panel resize error.
- [Menu Items] Now show Hotkey as a box.
- [Canvas, Palette] Fix color comparison error.
- [Replace Colors] Fix crash, error with color dropper.
- [Image Node] Fix error when uploading a spliced image.
- [3D Camera] Fix the camera object not showing up without input.
- [Struct] Fix keys overlapping each other.
- [Cellular Noise] Fix radial options show up in the wrong pattern.
- [Dither] Fix custom texture gives inaccurate results.
- [Atlas set] Fix error on update.
- [Posterize] Fix output becomes too dark.
- [ASE File In] Fix tag display, and interaction.
- [ASE File In] Fix crashes when auto-updating the file.
- [Render Spritesheet] Fix crashes when previewing atlas data in animation mode.
- [Render Spritesheet] Fix the error in sprite array mode.
- [Composite] Fix error when previewing nested surface array.
- [Lua Compute, surface] Fix variable type does not apply to the junction.
- [Lua nodes] Fix error when redoing node deletion.
- [Smooth Path] Fix error on render.
- [Struct, Switch] Fix junction not removing when undoing.
- [Particle, VFX] Fix rotation revert back when setting to negative degree.
Addon
- Fix some functions crash when returning nil.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta3 days ago
- 1.18.4 beta24 days ago
- 1.18.3.1 patch38 days ago
- 1.18.3 beta40 days ago
- 1.18.2.1 patch55 days ago
- 1.18.2 beta56 days ago
- 1.18.0.4 patch61 days ago
- 1.18.1 beta65 days ago
- 1.18.0.3 patch67 days ago
- 1.18.0.1-2 patches71 days ago
Comments
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Hi, Thank you so much for the amazing work, this software is fantastic!
Could I ask why have you decided to make the inline loop the default way to loop? I think group based looping is far more organized and more natural. At least I hope the group based approach could remain supported so that both workflows are possible.
Thanks!