1.16.9 beta
- Improve project loading time.
- Improve rendering performance.
- Introduce compressed project file (.cpxc) extension for saving large projects. It should work like a normal save file except the content is non-human-readable.
- Updated default collection and getting started projects.
Interface
-
[Preview Panel] Add real fps display
-
[Graph Panel] Improve interface performance.
-
[Graph Panel] Entering group now uses Shift + Double click.
-
[Animation Panel] Add context menu for expanding, and collapsing all properties.
-
[Animation Panel] Add button for hiding node label.
-
[Animation Panel] Automatically hide the view control button when overlapped with animation tools.
-
[Group IO order] Improve interface.
-
[Rotator, Rotator range, Rotator random] Hold CTRL while dragging the textbox will snap the value by 15 degrees.
-
[RangeBox] Now show the proper label.
-
Mappable parameters now use rangeBox instead of vectorBox.
-
Update sliders in popup dialogs.
-
Add hotkey to tooltips.
-
Add er… settings.
Node
-
Rework group IO order (again). Order now based on group order setting and remove input priority.
-
Some Area data now use fractional units by default.
-
Angle is now a floating value.
-
[De-stray] Add iteration, strict, and mask properties.
-
[De-corner] Add iteration, different corner detection types, and mask properties.
-
[Stripe] Add AA option.
-
[Stripe] Add progress property.
-
[Stripe] Add palette render mode.
-
[Checker Board] Add smooth, AA rendering properties.
-
[Zigzag] Add smooth, AA rendering properties.
-
[Cellular, Flow, Fold, Gabor, Simplex, Perlin, Extra Perlins Noise] Add rotation property.
-
[Cellular Noise] Add a tiled pattern (set as default), the previous “uniform” pattern will imply no tiling.
-
[Group output] Now show surface content.
-
[Camera] Complete rework, will not be compatible with the previous version.
-
[Camera] Remove background data, all surfaces will be connected to the elements section.
-
[Camera] Parallax and depth of field is now a separate value per element.
-
[Camera] Replace fix position toggle with positioning mode supporting 2 modes: fix to space or fix to camera.
Bugs
-
[Preview Panel] Fix the toolbar menu disappearing when not inspecting any nodes.
-
[Preview Panel] Fix panel not responding when open multiple panels at the same time.
-
[Preview Panel] Surface array with size 1 won’t display the array selector.
-
[Preview Panel] Improve preview gizmo rendering.
-
Fix the multiline vectorbox background not showing up, and use the wrong label.
-
[Animation Panel] Fix lines and frame numbers clipped incorrectly when panning.
-
Fix area type error on non default modes.
-
Fix errors when using expressions.
-
Fix mask invert not working.
-
Fix error when duplicating group.
-
[TextArea] Fix comment stop highlighting with text wrap.
-
[Group] Fix separator render with toggle.
-
[Particle] Fix cache persists when changing dimension from an external source (e.g. global dimension).
-
[Armature Bind] Fix error when using bind data.
-
[Armature Pose] Fix the preview editor not to scale and rotate the bone properly.
-
[Area wrap] Fix crash on create.
-
[Cemera] Fix node display content over the previewing surface.
-
[Wav file in] Fix playback not resetting when the timeline is looped back to the beginning.
-
[Wav file in] Add a warning when the loading file has a different size than the defined package header.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta5 days ago
- 1.18.4 beta27 days ago
- 1.18.3.1 patch41 days ago
- 1.18.3 beta42 days ago
- 1.18.2.1 patch58 days ago
- 1.18.2 beta59 days ago
- 1.18.0.4 patch64 days ago
- 1.18.1 beta68 days ago
- 1.18.0.3 patch70 days ago
- 1.18.0.1-2 patches74 days ago
Leave a comment
Log in with itch.io to leave a comment.