1.16.9 beta
- Improve project loading time.
- Improve rendering performance.
- Introduce compressed project file (.cpxc) extension for saving large projects. It should work like a normal save file except the content is non-human-readable.
- Updated default collection and getting started projects.
Interface
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[Preview Panel] Add real fps display
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[Graph Panel] Improve interface performance.
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[Graph Panel] Entering group now uses Shift + Double click.
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[Animation Panel] Add context menu for expanding, and collapsing all properties.
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[Animation Panel] Add button for hiding node label.
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[Animation Panel] Automatically hide the view control button when overlapped with animation tools.
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[Group IO order] Improve interface.
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[Rotator, Rotator range, Rotator random] Hold CTRL while dragging the textbox will snap the value by 15 degrees.
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[RangeBox] Now show the proper label.
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Mappable parameters now use rangeBox instead of vectorBox.
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Update sliders in popup dialogs.
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Add hotkey to tooltips.
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Add er… settings.
Node
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Rework group IO order (again). Order now based on group order setting and remove input priority.
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Some Area data now use fractional units by default.
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Angle is now a floating value.
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[De-stray] Add iteration, strict, and mask properties.
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[De-corner] Add iteration, different corner detection types, and mask properties.
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[Stripe] Add AA option.
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[Stripe] Add progress property.
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[Stripe] Add palette render mode.
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[Checker Board] Add smooth, AA rendering properties.
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[Zigzag] Add smooth, AA rendering properties.
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[Cellular, Flow, Fold, Gabor, Simplex, Perlin, Extra Perlins Noise] Add rotation property.
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[Cellular Noise] Add a tiled pattern (set as default), the previous “uniform” pattern will imply no tiling.
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[Group output] Now show surface content.
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[Camera] Complete rework, will not be compatible with the previous version.
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[Camera] Remove background data, all surfaces will be connected to the elements section.
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[Camera] Parallax and depth of field is now a separate value per element.
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[Camera] Replace fix position toggle with positioning mode supporting 2 modes: fix to space or fix to camera.
Bugs
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[Preview Panel] Fix the toolbar menu disappearing when not inspecting any nodes.
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[Preview Panel] Fix panel not responding when open multiple panels at the same time.
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[Preview Panel] Surface array with size 1 won’t display the array selector.
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[Preview Panel] Improve preview gizmo rendering.
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Fix the multiline vectorbox background not showing up, and use the wrong label.
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[Animation Panel] Fix lines and frame numbers clipped incorrectly when panning.
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Fix area type error on non default modes.
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Fix errors when using expressions.
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Fix mask invert not working.
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Fix error when duplicating group.
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[TextArea] Fix comment stop highlighting with text wrap.
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[Group] Fix separator render with toggle.
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[Particle] Fix cache persists when changing dimension from an external source (e.g. global dimension).
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[Armature Bind] Fix error when using bind data.
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[Armature Pose] Fix the preview editor not to scale and rotate the bone properly.
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[Area wrap] Fix crash on create.
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[Cemera] Fix node display content over the previewing surface.
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[Wav file in] Fix playback not resetting when the timeline is looped back to the beginning.
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[Wav file in] Add a warning when the loading file has a different size than the defined package header.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.4 beta3 days ago
- 1.18.3.1 patch17 days ago
- 1.18.3 beta19 days ago
- 1.18.2.1 patch34 days ago
- 1.18.2 beta35 days ago
- 1.18.0.4 patch40 days ago
- 1.18.1 beta44 days ago
- 1.18.0.3 patch46 days ago
- 1.18.0.1-2 patches50 days ago
- 1.18 Stable55 days ago
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