1.16 release candidate 6
Pixel Composer » Devlog
- Update some nodes in the default collections.
Interface
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Replace most GameFrame functions with a more native Window Manager.
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[Graph Panel] Creating array, blend, and compose from hotkey will connect the node in the order of the y positions.
Node
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[Supporter] New extra Voronoi node.
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Improve performance marginally.
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[Path array] Inspecting the node now shows a combined path.
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[Scatter] Now support path array.
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[RGB Combine] Brightness mode now multiplies alpha.
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[Grid, hexagonal, triangular grid] Add an anti-aliasing option.
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[3D material] Add an anti-aliasing option.
Bug
- [Array] Fix junction not changing color when duplicating.
- [Path array] Fix general node error.
- [RGB Combine] Fix node not output without red channel.
- [Cellular noise] Fix artifact in edge mode.
- [Group IO] Fix renaming node with output connected and revert the name back.
- [Wiggler] Fix error when not inputting array to a range value.
The update notes are getting shorter now. That should mean we’re really close to stable. Since the next stable will come with a price increase, I will plan out a date and announce it at least a week before.
Files
[Release Candidate] PixelComposer 1.16rc6 itch.zip 94 MB
Nov 30, 2023
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.4 beta3 days ago
- 1.18.3.1 patch17 days ago
- 1.18.3 beta19 days ago
- 1.18.2.1 patch34 days ago
- 1.18.2 beta35 days ago
- 1.18.0.4 patch40 days ago
- 1.18.1 beta44 days ago
- 1.18.0.3 patch46 days ago
- 1.18.0.1-2 patches50 days ago
- 1.18 Stable55 days ago
Comments
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Which time will fix" blend" node crop image??or give composite node "blend mode"?