1.16 release candidate 1
Pixel Composer » Devlog
- Update localization file for newer texts.
- Reduce the amount of data unpacking on start.
Interface
- [Code editor] Autocomplete now disappears when no match is found.
- [Graph Panel] Improve junction sprite rendering.
- [Collection Panel] Directory now supports mouse holding.
Node
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Add 3D transform node.
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[Palette extract] Algorithm dropdown will only update on click instead of hover.
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[VFX Renderer] Blending control is now separate per partible object.
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[Collection] Clear cache button now appears on group parent.
Bug
- Fix node that doesn’t output surface appear with full height.
- Fix that 1 empty pixel between options in the dropdown menu.
- Fix crash when animating globalvar.
- Fix hotkey not saving.
- Fix crashes when starting the software without prior app data content.
- [Inspector] Fix d3dMaterial surface not show up in the inspector.
- [PCX] Fix expression in array evaluate incorrectly.
- [PCX] Fix nested array gives incorrect results.
- [Animation] Fix save/load error on some projects.
- [ScrollBox] Fix int64 value shows up as a number instead of a string.
- [Group Input] Fix error when changing from non-array display type to array type and vice versa.
- [Image GIF] Fix node always reads out 1x1 px image.
- [Transform] Fix error when previewing with an array of rotations.
- [Particle] Fix blend mode setting not applying.
Files
[Release Candidate] PixelComposer 1.16rc1 itch.zip 93 MB
Nov 18, 2023
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta3 days ago
- 1.18.4 beta24 days ago
- 1.18.3.1 patch38 days ago
- 1.18.3 beta40 days ago
- 1.18.2.1 patch55 days ago
- 1.18.2 beta56 days ago
- 1.18.0.4 patch62 days ago
- 1.18.1 beta65 days ago
- 1.18.0.3 patch67 days ago
- 1.18.0.1-2 patches71 days ago
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