1.16 release candidate 1


  • Update localization file for newer texts.
  • Reduce the amount of data unpacking on start.

Interface

  • [Code editor] Autocomplete now disappears when no match is found.
  • [Graph Panel] Improve junction sprite rendering.
  • [Collection Panel] Directory now supports mouse holding.

Node

  • Add 3D transform node.

  • [Palette extract] Algorithm dropdown will only update on click instead of hover.

  • [VFX Renderer] Blending control is now separate per partible object.

  • [Collection] Clear cache button now appears on group parent.

Bug

  • Fix node that doesn’t output surface appear with full height.
  • Fix that 1 empty pixel between options in the dropdown menu.
  • Fix crash when animating globalvar.
  • Fix hotkey not saving.
  • Fix crashes when starting the software without prior app data content.
  • [Inspector] Fix d3dMaterial surface not show up in the inspector.
  • [PCX] Fix expression in array evaluate incorrectly.
  • [PCX] Fix nested array gives incorrect results.
  • [Animation] Fix save/load error on some projects.
  • [ScrollBox] Fix int64 value shows up as a number instead of a string.
  • [Group Input] Fix error when changing from non-array display type to array type and vice versa.
  • [Image GIF] Fix node always reads out 1x1 px image.
  • [Transform] Fix error when previewing with an array of rotations.
  • [Particle] Fix blend mode setting not applying.

Files

[Release Candidate] PixelComposer 1.16rc1 itch.zip 93 MB
Nov 18, 2023

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