1.15.4.1 patch
Pixel Composer » Devlog
Interface
- [Graph] Add context-based node suggestions.
Node
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New rigid body render output node.
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New VFX render output node (node that acts as both renderer and group output).
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New array sample node.
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[Rigidbody object] Add option to add 1x1 pixel collider for empty collider in collision generator.
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[Rigidbody force] Add preview scale setting.
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[VFX nodes] Focusing on the node will preview the latest renderer instead of itself.
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[VFX group] Loop property is now moved to group parent.
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[VFX group] Improve caching.
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[VFX effectors] Add seed property.
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[VFX vortex] Add toggle to destroy particle when it reaches the middle.
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[Scale] Add image atlas compatibility.
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[Scale algo] Add image atlas compatibility.
Bug
- [Rigidbody] Fix overlapping objects move together in the preview.
- [Preview Panel] Fix background becomes blurry when setting the node to use linear interpolation.
- [VFX group] Fix looping does not work with spawn trigger.
- [VFX group] Fix looping not working with effectors.
- [Export] Fix subformat error.
Files
[Beta] PixelComposer 1.15.4.1 itch.zip 60 MB
Oct 10, 2023
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.4 beta3 days ago
- 1.18.3.1 patch17 days ago
- 1.18.3 beta19 days ago
- 1.18.2.1 patch34 days ago
- 1.18.2 beta35 days ago
- 1.18.0.4 patch40 days ago
- 1.18.1 beta44 days ago
- 1.18.0.3 patch46 days ago
- 1.18.0.1-2 patches50 days ago
- 1.18 Stable55 days ago
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