1.14.7 update


  • Gradient is now animatable.
  • Palette animation of different lengths now won’t create extra black color.
  • Add project-wide setting
    • Default surface dimension
    • Default palette

Interface

  • Add an exit button to close the tab.

  • Each project now opens in its own graph panel.

  • [Animation panel] Dopesheet label width is now adjustable.

  • [Animation panel] Add active area indicator for nodes with active properties.

  • [Animation panel] Add an option to unlock easing in the y-axis.

  • [Preview panel] Onion skin for animation.

  • [Preview panel] Minified tool rack.

  • [Inspector panel] Expression textbox now has autocomplete.

  • [Inspector panel] Color picker won’t activate on the alt key if a textbox is active.

  • [Graph panel] Add the ability to set a node in a group as a tool node, making tools on that node visible when inspecting a group.

  • [Graph panel] Improve connection line drawing performance.

  • [Add node] Add a “related” section to recommend common nodes use after each junction value.

  • [Color, Gradient selector dialog] Add an option to display only the selected palette.

  • [Color Button] Add a quick select button to select colors from the project palette quickly.

Nodes

  • New rate remap node: Remap animation to a lower framerate.

  • New armature sample node.

  • New random shape node.

  • New region fill node.

  • New palette shift node.

  • “New” color replaces node.

  • Expression now support array creation and manipulation.

  • Expression now support function calling.

    • Trigonometry (sin, cos, tan)
    • lerp
    • wiggle
    • random, irandom
  • Expression now allow array member reassignment.

  • Looping/ping-pong mode can now be set to affect only N-last keyframes instead of the entire track.

  • Expression now terminates if a recursive call is detected.

  • [Armature create/pose] Previewing nodes now frame the bone properly.

  • [Armature create] Add button to remove bone in the inspector.

  • [Armature create] Add move and scale tools.

  • [Armature bind] Add bone translate and scale properties.

  • [Armature bind] Add flashing color on an unbound surface.

  • [Export] Add frame range property.

  • [Camera] Oversample settings can now be set per surface.

  • [Camera] Add depth of field property.

  • [Lens blur] Now works with alpha channel.

  • [3D extrude] Add smooth extrude.

  • [Canvas] Brush preview is now hidden when using the color picker.

  • [Canvas] Improve previewing system, now only have 1 output.

  • [Canvas] Add selection tool.

  • [Cache array] Frame range now use the same indexing as the animation panel.

  • [Replace color] When using “set others to black” with mask, the masked-out area is also set to black.

  • [Scatter] Add an option to rotate the object along the path.

  • [Sprite stack] Add highlight property.

  • [Particle, VFX] Add collision ground property.

Bug

  • [Armature pose] Fix moving bone not apply rotation properly.
  • [Gradient Out] Fix node not loading.
  • [Camera] Fix parallax error.
  • [Camera] Fix camera aspect ratio error.
  • [Replace image] Fix detection error.
  • [Render Sprite Sheet] Fix spacing not applied on the second image.
  • [Cache, Cache array] Fix cache result not persist between saves.
  • [Particle] Fix Rotate by direction property wiggle at the first two frames.
  • [De-stray] Fix the node removes too many pixels.
  • Fix expression error with a constant, single value.
  • Fix expression error caused by space between variables.
  • Fix the text area cursor not moving between lines properly.
  • Fix the texture interpolation setting missing.
  • Fix new empty project does not show save dialog on exit.
  • Fix crash when closing the project with multiple projects opening.
  • Fix save bug caused by duplicated UUID.
  • Fix the rendering bug when creating a gradient with more keys than the maximum limit (128).
  • Improve performance on idle.

Files

[Beta] PixelComposer 1.14.7 itch.zip 55 MB
Jul 28, 2023

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