1.14 pre release 1
Interface
- Tabbed panel.
- [Inspector] Add a setting tab for access and modify node-specific settings.
- [Global variable] New panel for managing global variable.
- [Add node] Add ability to favorite node and favorite tab.
- [Graph] Rearrange right-click menu, add “open group in new tab” and “send to new inspector”.
Nodes
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Introducing StrandSim, a hair/fur simulation system.
- New StrandSim effect group
- Strand create, create hair from the point, path, mesh
- Strand renderer
- Strand force, gravity, modifiers, collision.
- Strand can also be cast directly to path, allowing for spawning hair on hair, line drawing, etc.
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New mesh data type.
- Mesh from path node
- Mesh transform node
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Color depth settings is now available in some nodes.
- 7 color depths (4/8/16/32 RGBA, 8/16/32 Greyscale)
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New pack sprites nodes. Pack an array of different-sized images using different algorithms.
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New mix color node.
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[Lua] Executing a node now execute all nodes in the execution chain.
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[Lua] Node now runs without playing when set to “Execute on frame” or “Every frame”
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[Path] Add transform tool.
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[Path] Add anchor array output.
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[Path] Add fix length mode.
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[Line] Add texture property.
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[Group input] Add path, particle, rigid body, fluid domain, struct, strand, and mesh data type.
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[Particle, VFX] Max particle moved to node setting.
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[Group] Separator editor moved to node setting.
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[Array processor] Array processing type moved to node setting.
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[Shape separator] Maximum shape moved to node setting.
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[Polygon shape] Add mesh and path output.
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[Crop content] Add post-crop padding property.
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[Path blend, transform, wave, builder, L-system] Add boundary data.
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[Render Sprite Sheet] Add sprite atlas output.
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[Splice Sprite Sheet] Add sprite atlas output.
Bug
- [Preview panel] Fix tool swapping while typing in the textbox.
- [Lua] Fix node in execution chain not rendering every frame.
- [Panel] Fix some panel becomes unresizable.
- [Animation] fix freeze when adding path anchor keyframe directly from animation or inspector panel.
- [Texture remap] Fix the inverted y-axis.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta3 days ago
- 1.18.4 beta24 days ago
- 1.18.3.1 patch38 days ago
- 1.18.3 beta40 days ago
- 1.18.2.1 patch55 days ago
- 1.18.2 beta56 days ago
- 1.18.0.4 patch62 days ago
- 1.18.1 beta65 days ago
- 1.18.0.3 patch67 days ago
- 1.18.0.1-2 patches71 days ago
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