1.0.7 Update
Pixel Composer » Devlog
Pixel Composer v1.0.7
General
- Update savefile version to 1070. (open older save will show a warning, but the file will work normally.)
- Ability to set vector unit (pixel, fraction) in some nodes.
- Fractional value does not work with image array of different size and will only use the first image in the array.
- Ability to link vector value together.
Nodes
- New HSV extract node.
- New stack node.
- New flip node. (Can’t believe I forgot this).
- New simple blur node.
- Use simpler kernel than gaussian blur in a single pass.
- Support blur mask.
- Support fractional blur size.
- Better at dealing with alpha channel than gaussian blur.
- Slower than gaussian blur (especially with large blur).
- New RGB, HSV combine node.
- Texture oversampling mode (Empty, repeat, clamp) for radial blur, dilate, displacement, twirl, skew nodes.
- [Transform] Preview gizmo now show movement path.
- [Array, Array add] Junction type is now reflect by the input type.
- [RGB channel] Now also extract alpha channel.
- [Level] Level adjustment per channel.
- [Perlin noise] Add seed property.
Bug
- Fix duplicated node not render.
- Fix crash when resize the window in some project.
- Fix crash when loading image sequence node.
- [Panel] Fix panel content not resize properly after exiting fullscreen mode.
- [Feedback loop] Fix feedback skip on the first frame.
- [2D light node] Fix light not blend correctly.
- [Glow node] Fix effect not render.
- [Transform] Fix preview scale gizmo not move accordingly to anchor point and rotation.
Files
Pixels Composer 1.0.7.zip 44 MB
Dec 27, 2022
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.4 beta3 days ago
- 1.18.3.1 patch17 days ago
- 1.18.3 beta19 days ago
- 1.18.2.1 patch34 days ago
- 1.18.2 beta35 days ago
- 1.18.0.4 patch40 days ago
- 1.18.1 beta44 days ago
- 1.18.0.3 patch46 days ago
- 1.18.0.1-2 patches50 days ago
- 1.18 Stable55 days ago
Comments
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Consider adding boolean option for Stack node for negative spacing values to define if sprites should overlay rather than erasing each other. It would help creating repetitive patterns.
Also at some point it would be cool to add support for custom nodes/scripts in lua or something.
Great program btw 🙃
Thank you for your suggestion. I’ll consider padding for stack node in the next update.
Custom scripting is definitely on the planned feature list, but it might take a while.