[Nodes] 3D



Normal

Convert greyscale height map into normal map for lighting.

Inputs Type Description
Surface in Surface Image input.
Height Float Max height of the height map.
Outputs Type Description
Surface out Surface Image output.


Normal light

Apply lighting effect using normal map.

Inputs Type Description
Surface in Surface Image input.
Normal map Surface Normal map for light calculation.
Normal intensity Float Normal map strength.
Ambient Color Background color when no light.
Light type Int Type of light.
- Point
- Sun
Light position Float[3] Position of the light.
Light range Float Size of the light.
Light intensity Float Brightness.
Light color Color Color of the light.
Outputs Type Description
Surface out Surface Image output.


Sprite stack

Create 3D effect using sprite stack technique.

Inputs Type Description
Surface in Surface Image input.
Dimension Int[2] Output size.
Stack amount Int How many sprites.
Stack shift Int[2] How far each sprite in the stack shift.
Position Int[2] Position of the stack.
Rotation Int Angle of the sprite.
Outputs Type Description
Surface out Surface Image output.

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