[Nodes] 3D
Pixel Composer » Devlog

Normal
Convert greyscale height map into normal map for lighting.

| Inputs | Type | Description |
|---|---|---|
| Surface in | Surface | Image input. |
| Height | Float | Max height of the height map. |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
Normal light
Apply lighting effect using normal map.

| Inputs | Type | Description |
|---|---|---|
| Surface in | Surface | Image input. |
| Normal map | Surface | Normal map for light calculation. |
| Normal intensity | Float | Normal map strength. |
| Ambient | Color | Background color when no light. |
| Light type | Int | Type of light. - Point - Sun |
| Light position | Float[3] | Position of the light. |
| Light range | Float | Size of the light. |
| Light intensity | Float | Brightness. |
| Light color | Color | Color of the light. |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
Sprite stack
Create 3D effect using sprite stack technique.


| Inputs | Type | Description |
|---|---|---|
| Surface in | Surface | Image input. |
| Dimension | Int[2] | Output size. |
| Stack amount | Int | How many sprites. |
| Stack shift | Int[2] | How far each sprite in the stack shift. |
| Position | Int[2] | Position of the stack. |
| Rotation | Int | Angle of the sprite. |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
Get Pixel Composer
Buy Now$10.00 USD or more
Pixel Composer
Node based VFX compositor for pixel art.
| Status | In development |
| Category | Tool |
| Author | MakhamDev |
| Tags | 2D, Pixel Art, Procedural Generation |
| Languages | English |
More posts
- 1.20.0 stable1 day ago
- 1.19.10.1-3 patches28 days ago
- 1.19.10 beta32 days ago
- 1.19.9 beta47 days ago
- 1.19.8 beta64 days ago
- 1.19.7 beta78 days ago
- 1.19.6 beta93 days ago
- 1.19.5 betaJul 11, 2025
- 1.19.4 betaJun 26, 2025
- 1.19.3 betaJun 12, 2025

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