[Nodes] 3D
Pixel Composer » Devlog
Normal
Convert greyscale height map into normal map for lighting.
Inputs | Type | Description |
---|---|---|
Surface in | Surface | Image input. |
Height | Float | Max height of the height map. |
Outputs | Type | Description |
---|---|---|
Surface out | Surface | Image output. |
Normal light
Apply lighting effect using normal map.
Inputs | Type | Description |
---|---|---|
Surface in | Surface | Image input. |
Normal map | Surface | Normal map for light calculation. |
Normal intensity | Float | Normal map strength. |
Ambient | Color | Background color when no light. |
Light type | Int | Type of light. - Point - Sun |
Light position | Float[3] | Position of the light. |
Light range | Float | Size of the light. |
Light intensity | Float | Brightness. |
Light color | Color | Color of the light. |
Outputs | Type | Description |
---|---|---|
Surface out | Surface | Image output. |
Sprite stack
Create 3D effect using sprite stack technique.
Inputs | Type | Description |
---|---|---|
Surface in | Surface | Image input. |
Dimension | Int[2] | Output size. |
Stack amount | Int | How many sprites. |
Stack shift | Int[2] | How far each sprite in the stack shift. |
Position | Int[2] | Position of the stack. |
Rotation | Int | Angle of the sprite. |
Outputs | Type | Description |
---|---|---|
Surface out | Surface | Image output. |
Get Pixel Composer
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta5 days ago
- 1.18.4 beta26 days ago
- 1.18.3.1 patch40 days ago
- 1.18.3 beta42 days ago
- 1.18.2.1 patch57 days ago
- 1.18.2 beta58 days ago
- 1.18.0.4 patch63 days ago
- 1.18.1 beta67 days ago
- 1.18.0.3 patch69 days ago
- 1.18.0.1-2 patches73 days ago
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