[Nodes] Distortions
Pixel Composer » Devlog
This pose will cover some interesting distortion nodes.
Displace
Displace node shift the pixel around according to the brightness (or red and green channel) of the displace map.


| Inputs | Type | Description |
|---|---|---|
| Surface in | Surface | Image input. |
| Displace map | Surface | Displace strength map. |
| Position | Float[2] | Base displacement. |
| Strength | Float | Displacement multiplication. |
| Mid value | Float | Middle value to map from black to white. |
| Use RG as vector | Boolean | Use red and green to displace in XY axis. |
| Iterate | Boolean | Resample displace map every step or not. |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
Texture remap
Texture remap use red and green channel to remap X,Y position of the image.


| Inputs | Type | Description |
|---|---|---|
| Surface in | Surface | Image input. |
| RG Map | Surface | Texture position. |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
Time remap
Time remap use greyscale map to displace image from the previous frames. The brighter the color is, the more delay.


| Inputs | Type | Description |
|---|---|---|
| Surface in | Surface | Image input. |
| Map | Surface | Time delay map. |
| Max life | Integer | Maximum frames (white pixel). |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
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Pixel Composer
Node based VFX compositor for pixel art.
| Status | In development |
| Category | Tool |
| Author | MakhamDev |
| Tags | 2D, Pixel Art, Procedural Generation |
| Languages | English |
More posts
- 1.20.3.1 patch8 hours ago
- 1.20.3 beta1 day ago
- 1.20.2 beta10 days ago
- 1.20.1 beta20 days ago
- 1.20.0.6 patch41 days ago
- 1.20.0.5 patch46 days ago
- 1.20.1-2 patches54 days ago
- 1.20.0 stable60 days ago
- 1.19.10.1-3 patches87 days ago
- 1.19.10 beta90 days ago

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