1.6 Update
Nakornsampan » Devlog
Features / Balances
- BG music by Modern Lofi Ambient by Cyberleaf Studio.
- New tile, Tourist.
- Add population with fixed education level depends on level.
- Generate workforce when place next to tourist attraction (mountain, pond, forest, temple)
- Level 3 ability : Travel boom, double population for 1 week. (2 week recharge)
- New tile, Power Plant.
- Increase efficiency to most building types.
- Level 3 ability : Overcharge, destroy 1 house for permanant bonus increase.
- New tile, Transport
- Generate workforce and reduce food requirement for house connected to rail netwok.
- Level 3 ability : Exim, convert all food production in the next 3 days in to workforce.
- New thief system
- When a populaion building (house, tourism) lacks food for 2 weeks. It have a small (25%) chance to turn into thief house instead of graveyard.
- Crime rate decrease when a tile is near temple.
- Crime rate increase when a tile is near tourism (or is tourism tile itself).
- Thief house doesn't work (does not collect faith, workforce) and require more food than normal house.
- New tile, Police station
- Remove theif and collect workforce.
- Level 3 ability : Intense monitoring, increase food requirement but remove crime rate completely for 1 week.
- Week end dialog now appear every week.
- On even week, choose new tile to unlock.
- On odd week, choose special actions.
- Merge chain (sequential merge cause by placing one building) now multiplt score.
- Highscore and setting now save between sessions.
- Achievement system with 11 achievements.
Bug fixes
- Fix audio sample mismatch in some case.
Misc
- Added ground effect when select map, place building.
Files
Nakornsampan.zip Play in browser
Aug 11, 2021
Nakornsampan
A match 3 city building game
More posts
- 2.3 UpdateOct 05, 2021
- 2.2 UpdateOct 03, 2021
- 2.0 UpdateSep 30, 2021
- 1.5 UpdateAug 11, 2021
- 1.4 UpdateAug 07, 2021
- 1.2 UpdateAug 06, 2021
- 1.1 updateAug 06, 2021
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