Features / Balances
- New tile, Factory. Factory convert food directly into workforce.
- Build factory near 2 farms to absorb farm and convert to processing plant.
- Level 3 ability : Build a silo that increase food collection range.
- New tile, Livestock. An alternative ways to get food. Slower than farm but only need to be place near house.
- Level 3 ability : Dairy farm toggle, product small amount of food everyday.
- New tile selection window gives you a choice on what tile to unlock next.
- New map, a mountainous Chiang Mai with its unique farmland buffing mountain tile.
- Added adjacent tile bonuses.
- Reduce pond spawn rate after week 5 (reduce again at week 8 ).
- Remove ability to convert workplace to processing plant. (replace by factory)
- Lower power cost increment rate from 25% to 20%.
- Fix game over when the last piece create more empty space.
- All food productions now go to factory, processing plant when possible.
- Wrecking ball and Conglomeration power now cancelable using right click.
- Improve text rendering allowing inline sprite to be drawn when using center text alignment (just want to put it here because it's pretty hard)
- Added symbol in description
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