1.18.10 beta
Interface
- New Theme “Default HQ” for UI Scale higher than 1.
- [Graph Panel] Double click on empty space will select current group context.
- [Graph Panel] Add Replace node function to replace one node with other node type while keeping connections.
- [Preview Panel] Add preview for other data types.
- [Preference] Add cleanup section for clearing default data.
- [Palette Editor] Add preset search bar.
- [Gradient Editor] Add preset, palette search bar.
- [Scroll Menu] Long horizontal content now collapsed.
- [Color Selector] Add escape key to cancel color picker.
- [Group IO] Add option to remove section.
- [Theme] Add “icon_scale” property in
value.json
.
Node
-
New Dotted pattern node.
-
New Gap Contract node.
-
New Triangulate Points node.
-
[ASE File In] Add frame output.
-
[ASE Tag] Add frame range output.
-
[Splice Spritesheet] Add preview channel to view spliced surface output instead of the output surface.
-
Add mask input to all pattern generation nodes.
-
[Simplex Noise] Add iterative scale and amplitude properties.
-
[Checker] Add diagonal mode.
-
[4 Points Grad] Add alpha channel support.
-
[Zigzag] Add threshold/size property.
-
[Grid] Add invert scale option.
-
[Grid Nodes] Add interpolation and oversample settings.
-
[Warp] Now work with back face.
-
[Warp] Add relative output dimension mode.
-
[Composite, Armature Bind] Add content-based selection mode.
-
[Round Corner] Improve algorithm.
-
[Threshold] Add option to apply brightness value to alpha instead.
-
[Normal Light] Now function without surface input if the normal map is provided.
-
[Scatter] When using Direct Data mode, the scatter amount will be based on data amount.
-
[Scatter] Extra Value now apply one properties per array index.
-
[Scatter] Extra data now can be used to modify array index and opacity.
-
[MK Delay Machine] Add overflow modes.
-
[Particle, VFX] Move optional properties (follow path, physics, ground, wiggles) to the end with toggle sections.
-
[VFX Override] Improve node UX.
-
[Pixel Builder] Complete rework, should now be more intuitive and flexible.
-
[Group Input] Add properties to modify gizmo position, scale.
-
[Number] Add knob range for rotator type.
-
[Math] Lerp amount is now a slider.
-
[Array Zip] Add option to spread content (Merge content in each zip, converting [[1, 2], [10, 20]] + [3, 30] to [[1, 2, 3], [10, 20, 30]] instead of [[[1, 2], 3], [[10, 20], 30]])
-
[Array Sample] Add dimension, custom amount properties.
-
[Move Point] Rename to “Transform Points” and added other transformation types (rotation, scale).
-
[Path Remap] Add more conversion options.
Bugs
- [Action Create] Fix crash on create.
- [Action Create] Fix new action placed in the wrong directory.
- [Animation Panel] Fix top bar frame scrubbing not scaling with UI scale.
- [Animation Panel] Fix zooming move timeline incorrectly in larger UI scale.
- [AreaBox] Fix converting to padding type swap left and right values.
- [Array Sample] Fix error on empty input.
- [ASE Tag] Fix incorrect output frame.
- [GlobalVar] Fix crash on animate.
- [Gradient Editor] Fix gradient not update when adding, removing keys.
- [Gradient Editor] Fix key position extends longer than dialog in larger UI scale.
- [Graph Panel] Fix collapsed node size change with UI scale.
- [Group Input] Fix visibility condition not working.
- [Group IO Edit] Fix resizing dialog not resizing the content.
- [Interlaced] Fix incorrect result in inverse mode.
- [Math] Fix error when using map mode with >2d arrays.
- [Palette Editor] Fix adding color not select the added color.
- [RM Combine] Fix node not clear output on invalid inputs.
- [WebSocket Sender] Fix new connection created per frame.
- [Zigzag] Fix color artifact in some places.
- Add node log for file read.
- Add pixel interpolation for UI icons with when using fractional UI scale.
- Fix number trimming on floating point errored value (e.g. value like 0.3 ~ 0.300000001)
- Fix some font not scale with UI scale.
- Fix trigger value not works correctly.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.9 beta29 days ago
- 1.18.8 beta46 days ago
- 1.18.7.1 patch62 days ago
- 1.18.7 beta65 days ago
- 1.18.6.2 patch85 days ago
- 1.18.6.1 patch90 days ago
- 1.18.6 beta90 days ago
- 1.18.5 betaDec 09, 2024
- 1.18.4 betaNov 18, 2024
Comments
Log in with itch.io to leave a comment.
This looks amazing! Are there any demos anywhere? Really reminds me of Substance Designer.