1.18.8 beta


Interface

  • [Globalvar] Improve editing interface.

  • [Inspector Panel] Add context menu option for extracting value into global variable.

  • [Preview, graph panels] Add button to set modified value as the default value.

  • [Graph panels] Add node chord, extra hotkeys to quicky set node value when build.

  • [Add node] Adding node now drag them by default.

  • Improve color picking interface.

  • Extends fonts range to include ASCII accents.

  • Add raw input capture for different input methods (e.g. Microsoft Pinyin).

Node

  • New Pixel Extract node

  • New 3D Path Camera node.

  • New 3D Mesh Extrude node.

  • New Surface Tag, Composite Tag nodes.

  • New Delay Value node.

  • Node now update on edit when playing.

  • [3D Camera] Add AO, shadow, diffuse passes.

  • [9Slice Node] Add option to preview original surface instead of resized surface.

  • [Armature Mesh Rig] Add setting to control vertex preview size.

  • [Armature Mesh Rig] Add weight painting.

  • [Armature Mesh Rig] Change vertex weight color to red - green gradient.

  • [Array] Creating array of mixed types will output array of any type.

  • [Blend, Composite] Preview control now transform with surface transformation (position and scale only).

  • [Canvas] Add context menu option for duplicating frame.

  • [Canvas] Add dragging to rearrange frame.

  • [Composite] Dynamic selection now allow none selection.

  • [HLSL] Add global scope script input.

  • [HLSL] Add script library

  • [HLSL] Improve autocompletion.

  • [Image, Image Array, Animation] Add cache button to store image data in the save file.

  • [Particle] Node now render the first frame without playing.

  • [Path] “Anchor add/remove” tool now remove anchor without shift key.

  • [Path] Editing weight at origin point in loop mode now edit weight at both ends.

  • [Pixel Extract] Add color filter options.

  • [Plot Path] Add 3d parametric.

  • [Text] Add text editing tool.

  • [Threshold] Add invert option.

  • [Transform/Map/Blend/Trim/Wave/Reverse path] Updated to array processor.

  • [Zoom blur] Add step rendering mode.

Bugs

  • Fix crash when trying to convert array of number to color.
  • Fix adding some node create 2 nodes.
  • Fix loading older project not load some values.
  • Fix loading project does not load latest previewing node.
  • Fix loading older project load with incorrect surface depth.
  • Fix toggle bypass not refreshing graph display.
  • Fix error when animating global variable.
  • [Preview Panel] Fix crash when enabling minimap when not previewing surface.
  • [Shape] Fix loading older project set Positioning Mode to full image instead of area.
  • [Export Graph] Fix frame not rendering.
  • [Vec2/3/4] Fix node not processing array input properly.
  • [Line] Fix line cap rendering error.
  • [GM room] Fix error when creating the node without connecting to a gamemaker project.
  • [Nine slice] Fix handle highlight even when obstructed.
  • [Path Weight Adjust] Fix curve display update delay.
  • [Transform path] Fix error when connecting path array.
  • [Flip to VFX] Fix freeze on connect
  • [Line] Fix error when previewing array of paths.
  • [Mesh warp] Fix error when adding control points.
  • [Audio Window] Fix error on processing.
  • [Wave Path] Fix node reduce path length with multiple path inputs.
  • [Crop Content] Fix top and left side not cropping.

Files

[Beta] PixelComposer 1.18.8 itch.zip 125 MB
6 days ago
[Beta] PixelComposer 1.18.7.2 itch.zip 124 MB
19 days ago

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