1.18.8 beta
Interface
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[Globalvar] Improve editing interface.
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[Inspector Panel] Add context menu option for extracting value into global variable.
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[Preview, graph panels] Add button to set modified value as the default value.
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[Graph panels] Add node chord, extra hotkeys to quicky set node value when build.
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[Add node] Adding node now drag them by default.
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Improve color picking interface.
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Extends fonts range to include ASCII accents.
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Add raw input capture for different input methods (e.g. Microsoft Pinyin).
Node
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New Pixel Extract node
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New 3D Path Camera node.
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New 3D Mesh Extrude node.
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New Surface Tag, Composite Tag nodes.
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New Delay Value node.
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Node now update on edit when playing.
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[3D Camera] Add AO, shadow, diffuse passes.
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[9Slice Node] Add option to preview original surface instead of resized surface.
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[Armature Mesh Rig] Add setting to control vertex preview size.
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[Armature Mesh Rig] Add weight painting.
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[Armature Mesh Rig] Change vertex weight color to red - green gradient.
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[Array] Creating array of mixed types will output array of
any
type. -
[Blend, Composite] Preview control now transform with surface transformation (position and scale only).
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[Canvas] Add context menu option for duplicating frame.
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[Canvas] Add dragging to rearrange frame.
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[Composite] Dynamic selection now allow none selection.
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[HLSL] Add global scope script input.
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[HLSL] Add script library
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[HLSL] Improve autocompletion.
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[Image, Image Array, Animation] Add cache button to store image data in the save file.
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[Particle] Node now render the first frame without playing.
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[Path] “Anchor add/remove” tool now remove anchor without shift key.
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[Path] Editing weight at origin point in loop mode now edit weight at both ends.
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[Pixel Extract] Add color filter options.
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[Plot Path] Add 3d parametric.
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[Text] Add text editing tool.
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[Threshold] Add invert option.
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[Transform/Map/Blend/Trim/Wave/Reverse path] Updated to array processor.
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[Zoom blur] Add step rendering mode.
Bugs
- Fix crash when trying to convert array of number to color.
- Fix adding some node create 2 nodes.
- Fix loading older project not load some values.
- Fix loading project does not load latest previewing node.
- Fix loading older project load with incorrect surface depth.
- Fix toggle bypass not refreshing graph display.
- Fix error when animating global variable.
- [Preview Panel] Fix crash when enabling minimap when not previewing surface.
- [Shape] Fix loading older project set Positioning Mode to full image instead of area.
- [Export Graph] Fix frame not rendering.
- [Vec2/3/4] Fix node not processing array input properly.
- [Line] Fix line cap rendering error.
- [GM room] Fix error when creating the node without connecting to a gamemaker project.
- [Nine slice] Fix handle highlight even when obstructed.
- [Path Weight Adjust] Fix curve display update delay.
- [Transform path] Fix error when connecting path array.
- [Flip to VFX] Fix freeze on connect
- [Line] Fix error when previewing array of paths.
- [Mesh warp] Fix error when adding control points.
- [Audio Window] Fix error on processing.
- [Wave Path] Fix node reduce path length with multiple path inputs.
- [Crop Content] Fix top and left side not cropping.
Files
Get Pixel Composer
Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.7.1 patch22 days ago
- 1.18.7 beta25 days ago
- 1.18.6.2 patch45 days ago
- 1.18.6.1 patch49 days ago
- 1.18.6 beta50 days ago
- 1.18.5 beta66 days ago
- 1.18.4 beta87 days ago
- 1.18.3.1 patchNov 04, 2024
- 1.18.3 betaNov 02, 2024
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