1.16 release candidate 7
Pixel Composer » Devlog
Okay, I know you aren’t supposed to add new features in the release candidate. But since the next stable will take months, I’ll just add the MK nodes now.
Interface
- Add a popup warning on startup if the main directory is set to an inaccessible location (file not found, or no permission).
Node
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Introducing MK nodes. A single built-in node that specializes in one effect to reduce complexity and just to get things done.
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New MK Rain node.
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New MK Ball grid node.
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New MK Flip grid node.
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New MK Saber node.
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[HLSL] Opening the “value” group will now hide the values widget inside the argument renderer.
Bug
- Fix nodes in group render twice per frame.
- Fix some nodes loaded with incorrect array type.
- Fix error when modifying value outside the timeline range.
- Fix crash when opening sample project.
- [Graph Panel] Fix junction highlight not disappear when releasing the alt key.
- [TextBox] Fix shift+arrow key to select text not working.
- [HLSL] Fix error when changing type from non-vector to vector.
Files
[Release Candidate] PixelComposer 1.16rc7 itch.zip 94 MB
Dec 01, 2023
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.4 beta3 days ago
- 1.18.3.1 patch17 days ago
- 1.18.3 beta19 days ago
- 1.18.2.1 patch34 days ago
- 1.18.2 beta35 days ago
- 1.18.0.4 patch40 days ago
- 1.18.1 beta44 days ago
- 1.18.0.3 patch46 days ago
- 1.18.0.1-2 patches50 days ago
- 1.18 Stable55 days ago
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