1.14 pre release 6
Pixel Composer » Devlog
- Add surface format compatibility check on start.
- New input for triggering node execution.
- New trigger data type.
- New trigger, boolean to trigger node.
Interface
- Reduce UI framerate to 1 when minimized.
Nodes
- [Bevel] Shifting property now use pixel unit.
- [Bevel] Add shift control gizmo in the preview panel.
- [Particle] Add gravity direction.
- [Particle] Add turning property.
Bugs
- Fix node connect after group not updating.
- [Area node] Fix crash when creating node.
- [Path plot] Fix “getBoundary” function not found.
- [Strand break] Fix value not found.
- [RigidSim, FluidSim, StrandSim] Fix node not updating.
- [Mesh warp] Fix node not load properly.
- [Mesh warp] Fix bug related to vertex pinning.
- [ASE read] Fix palette always show the same color.
Patch .1
- [Bevel] Fix crashes when previewing the node without any data.
Patch .2
- [Image array editor] Fix crash when open editor with invalid path.
- [Image array] Fix modifying path array not update the output.
- [Warp] Rework warping algorithm.
- [Condition] Add string compare mode.
- Fix group not updating.
Files
PixelComposer 1.14pr6.zip 45 MB
Mar 28, 2023
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18.5 beta5 days ago
- 1.18.4 beta27 days ago
- 1.18.3.1 patch41 days ago
- 1.18.3 beta42 days ago
- 1.18.2.1 patch58 days ago
- 1.18.2 beta58 days ago
- 1.18.0.4 patch64 days ago
- 1.18.1 beta68 days ago
- 1.18.0.3 patch70 days ago
- 1.18.0.1-2 patches74 days ago
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