[Nodes] Particle effector
Pixel Composer » Devlog
Particle Effector
Particle effector takes in particle data, and manipulate them using different algorithm. Allowing you to modify particle after spawn.

| Inputs | Type | Description |
|---|---|---|
| Particle data | Particle | Particle to affect. |
| Output dimension | Float | Output size. |
| Area | Float[5] | Area of effect. |
| Falloff | Curve | How effect got weaker near the edge of the area. |
| Falloff distance | Float | Width of the falloff. |
| Effect type | Int | Type of effect. - Wind: push particle in area in one direction. - Attract: pull all particle to center. - Repel: push particle out of the center. - Vortex: rotate the particle around center. |
| Strength | Float[2] | Strength of the effect. |
| Effect Vector | Float[2] | Direction of the force. |
| Effect rotation | Float | Rotate the affected particle. |
| Effect scale | Float[2] | Scale the affected particle. |
| Outputs | Type | Description |
|---|---|---|
| Surface out | Surface | Image output. |
| Particle data | Particle | Particle data. |
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Pixel Composer
Node based VFX compositor for pixel art.
| Status | In development |
| Category | Tool |
| Author | MakhamDev |
| Tags | 2D, Pixel Art, Procedural Generation |
| Languages | English |
More posts
- 1.20.0 stable4 days ago
- 1.19.10.1-3 patches31 days ago
- 1.19.10 beta34 days ago
- 1.19.9 beta50 days ago
- 1.19.8 beta67 days ago
- 1.19.7 beta81 days ago
- 1.19.6 beta95 days ago
- 1.19.5 betaJul 11, 2025
- 1.19.4 betaJun 26, 2025
- 1.19.3 betaJun 12, 2025

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