[Nodes] Particle effector
Pixel Composer » Devlog
Particle Effector
Particle effector takes in particle data, and manipulate them using different algorithm. Allowing you to modify particle after spawn.
Inputs | Type | Description |
---|---|---|
Particle data | Particle | Particle to affect. |
Output dimension | Float | Output size. |
Area | Float[5] | Area of effect. |
Falloff | Curve | How effect got weaker near the edge of the area. |
Falloff distance | Float | Width of the falloff. |
Effect type | Int | Type of effect. - Wind: push particle in area in one direction. - Attract: pull all particle to center. - Repel: push particle out of the center. - Vortex: rotate the particle around center. |
Strength | Float[2] | Strength of the effect. |
Effect Vector | Float[2] | Direction of the force. |
Effect rotation | Float | Rotate the affected particle. |
Effect scale | Float[2] | Scale the affected particle. |
Outputs | Type | Description |
---|---|---|
Surface out | Surface | Image output. |
Particle data | Particle | Particle data. |
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Pixel Composer
Node based VFX compositor for pixel art.
Status | In development |
Category | Tool |
Author | MakhamDev |
Tags | 2D, Pixel Art, Procedural Generation |
Languages | English |
More posts
- 1.18 Release Candidate 11 day ago
- 1.17.11 beta8 days ago
- 1.17.10.1-4 patch18 days ago
- 1.17.10 beta24 days ago
- 1.17.9 beta35 days ago
- 1.17.8 beta47 days ago
- 1.17.7 beta56 days ago
- 1.17.6 beta64 days ago
- 1.17.5 beta72 days ago
- 1.17.4.1 patch80 days ago
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