v1.2b Scale balancing


Features and changes

  • Upgrade map display all possible upgrade branch.
  • New ship parts color variation, sprites and animations. 
  • Setting to turn shader on/off for performance.

Balances

Engine

  • Fuel boost last longer 1 -> 2s.
    • Long burst increase burst duration by 1 -> 2s.
  • FTL range increase 160 -> 640.

All shooters

  • Increase autoaim base range 48 -> 64.
    • Range upgrade increase 16 -> 32.

Plasma shooter

  • Helix shot fire out 3 homing bullets each with different effects.
    • Bullet with 5 damages.
    • Bullet with 4 damages, inflict 40% slowness for 1 sec.
    • Bullet with 3 damages, inflict burning damage for 1 sec.
  • Helix shot fire slower 0.33 -> 0.5s.
  • 6 pack bullet last longer 40 -> 55.

Shield

  • Increase shield default size 16 -> 24.
    • Shield reach increase shield size to 24 -> 32
  • Shield regen faster 0.2/s -> 0.5/s
    • Shield regen II regen rate increase 0.3/s -> 0.5/s.

Radar

  • Radar electro shock range increased 48 -> 64.

Enemy

  • Enemy base follow distance 20 -> 24.
  • Enemy shooter range increased.

Fixes

  • Improve effect.
    • Sprite based bloom on top of shader-based bloom.
  • Fixed enemy shield crash.
  • Increase entity checking which should fixed some crash, or not.

Files

Simple space HTML.zip Play in browser
May 11, 2021
Simple space WIN.zip 9 MB
May 11, 2021

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