v1.2b Scale balancing
Simple space » Devlog
Features and changes
- Upgrade map display all possible upgrade branch.
- New ship parts color variation, sprites and animations.
- Setting to turn shader on/off for performance.
Balances
Engine
- Fuel boost last longer 1 -> 2s.
- Long burst increase burst duration by 1 -> 2s.
- FTL range increase 160 -> 640.
All shooters
- Increase autoaim base range 48 -> 64.
- Range upgrade increase 16 -> 32.
Plasma shooter
- Helix shot fire out 3 homing bullets each with different effects.
- Bullet with 5 damages.
- Bullet with 4 damages, inflict 40% slowness for 1 sec.
- Bullet with 3 damages, inflict burning damage for 1 sec.
- Helix shot fire slower 0.33 -> 0.5s.
- 6 pack bullet last longer 40 -> 55.
Shield
- Increase shield default size 16 -> 24.
- Shield reach increase shield size to 24 -> 32.
- Shield regen faster 0.2/s -> 0.5/s.
- Shield regen II regen rate increase 0.3/s -> 0.5/s.
Radar
- Radar electro shock range increased 48 -> 64.
Enemy
- Enemy base follow distance 20 -> 24.
- Enemy shooter range increased.
Fixes
- Improve effect.
- Sprite based bloom on top of shader-based bloom.
- Fixed enemy shield crash.
- Increase entity checking which should fixed some crash, or not.
Files
Simple space HTML.zip Play in browser
May 11, 2021
Simple space WIN.zip 9 MB
May 11, 2021
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Simple space
Ship building space shooter
More posts
- v1.2 Enlarge!May 09, 2021
- v1.1b Small patch that I forgotApr 29, 2021
- Version 1.1Apr 28, 2021
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